Captured mouse mode fails to capture mouse if it's outside the window on OSX · Issue #42321 · godotengine/godot · GitHub
DisplayServerWindows: Temporary mouse capture is never released if a button up event is missed · Issue #72719 · godotengine/godot · GitHub
![Mouse relative motion jumps when mouse mode is set to captured, causing freelook to also jump · Issue #14463 · godotengine/godot · GitHub Mouse relative motion jumps when mouse mode is set to captured, causing freelook to also jump · Issue #14463 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/1311555/33798499-e58172a0-dd19-11e7-8e1f-7181bc7c650b.png)
Mouse relative motion jumps when mouse mode is set to captured, causing freelook to also jump · Issue #14463 · godotengine/godot · GitHub
![MOUSE_MODE_CAPTURED not working as expected if mouse is outside of game window when game starts · Issue #44050 · godotengine/godot · GitHub MOUSE_MODE_CAPTURED not working as expected if mouse is outside of game window when game starts · Issue #44050 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/574373/100936036-366fee80-34f1-11eb-8c9b-79b4e9cc6229.png)